All 406 spec pairings · graded A–F on Fun, Effectiveness and Ease · Launch Nov 4, 2026
Grades: A = 5, B = 4, C = 3, D = 2, F = 1. The overall grade is the average of the category scores: 4.5+ A, 3.5–4.49 B, 2.5–3.49 C, 1.5–2.49 D, below 1.5 F. Sorting still uses the underlying numbers.
Every score is a 1–5 rating built from weighted factors: rate each factor 1–5, multiply by its weight, add them up, round to the nearest whole number. The same rubric is applied to every spec and pairing. Scores are judgments about level-60 play with comparable gear, not measured win rates.
| Combat excitement | 30% | Exciting abilities, satisfying hits, engaging fights |
| Duo interaction | 30% | How often both players actively support and complement each other |
| Gameplay variety | 20% | Different strategies, encounters and tactical options |
| Role satisfaction | 20% | Both players feel valuable, active and important |
| Kill pressure | 30% | Damage output and the ability to secure kills |
| Survivability | 25% | Healing, mitigation, defensive cooldowns, escapes |
| Crowd control | 20% | Stuns, fears, roots, silences, interrupts, dispels |
| Mobility & objectives | 15% | Chasing, escaping, repositioning, contesting flags and bases |
| Matchup versatility | 10% | Performance against different enemy classes and comps |
| Class simplicity | 30% | Ability complexity, rotations, resource management, keybinds |
| Coordination needed | 30% | How much timing and communication the pairing demands |
| Forgiveness | 25% | Recovering from mistakes or badly timed cooldowns |
| Learning curve | 15% | How fast two average players become competent together |
| Kill speed | 30% | How quickly normal enemies die |
| Solo survivability | 25% | Surviving tough enemies without help |
| Downtime | 20% | Time spent eating, drinking, healing or regenerating |
| Quest capability | 15% | Handling multiple enemies and quest objectives alone |
| Leveling toolkit | 10% | Mobility, early ability access, utility, power progression |
Duo grades come from the players' own assessments. Solo grades and the one-line rationales are Claude's starting estimates from classic-era mechanics plus the latest credible Forever reporting, with estimates kept distinct from verified mechanics. Revise them freely once you have played.
Tap Save on any card. Copy pastes a ready-made prompt plus the saved grades into Claude or any AI for a deeper report.